Photon Phaser
KIT109 Project
feedback: https://forms.gle/vaBDeHq8BBWmKd5m8 hopefully works
build 39 (added 3 special levels at the end)
Level count: 21
Controls:
- Movement: WASD / Arrows
- Wait: Space / Shift
- Undo: Z / Control
- Restart: R / Return (Enter)
- Pause: Escape / Tab / P
References:
- Font: https://www.dafont.com/glitch-goblin.font
- sounds from ovani sound for now
Status | In development |
Platforms | HTML5 |
Author | Chloe Gregg |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Pixel Art, Shaders, Singleplayer, Top-Down, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Documentation + User Guide89 days ago
- UI & Polish96 days ago
- Main Feedback (Spoilers yet again)Oct 07, 2024
- Levels (Spoilers)Sep 30, 2024
- Colour System (Spoilers)Sep 16, 2024
- Puzzle ElementsAug 28, 2024
- Tilemaps and Player MovementAug 28, 2024
- Game ConceptAug 25, 2024
Comments
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Overall this is an excellent, polished, and largely complete game, the likes of which we only see one of per semester of this unit (sometimes never see). The different mechanics are excellent and combine well to make interesting and challenging puzzles. There are excellent quality of life features in here like undo, the tutorial text system, the overworld, hints, etc. etc.
I may sound like a broken record at this stage but the only shortcoming left after all the iteration and feature additions really is the level progression. I would really recommend that you don't forget this game, and consider the possibility of continuing on with getting this released onto phones (I can assist with knowledge about the publishing aspect), and consider even if there is someone who can assist with the level progression aspect.
Great work, Chloe.
Yoooooooooooooo!! This is soooo sick! Love it :)
It looks fantastic! I can't wait to see the final product.