View all by Chloe Gregg
Chloe Gregg
Follow Chloe Gregg
Follow
Following Chloe Gregg
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
[Ⅱ] Second State
←
Return to [Ⅱ] Second State
Devlog
Prototype Testing
May 17, 2026
by
SylviaThunder
1
After holding a testing session for the game, we had a great sense of the overall first impressions. Many players in their feedback said the game looked and felt very similar to portal. As we lined ou...
Continue reading
Button Indicators
May 11, 2026
by
pixelated-pup
A common feature in games similar to ours is some sort of indicator as to what a button will trigger, often in the form of a wire or trail. We initially did not have any feature like this, as texturin...
Continue reading
Writing Process
May 04, 2026
by
SylviaThunder
1
The writing process for this game was a rather overcomplicated endeavour. Initial concepts for the game involved a love interest and we knew when creating the game that we wanted to keep that in. At t...
Continue reading
Game Menus
May 04, 2026
by
Chloe Gregg
1
Logo Designing the logo for the game was an important step as we wanted to keep it both simple and meaningful beyond language. I came up with a few designs and sketched them out, see Figures 1-7. The...
Continue reading
Graphics Overhaul
April 24, 2026
by
pixelated-pup
A substantial portion of the work this week was on the continued graphical overhaul, adding proper models, replacing dev textures, and starting to add some game juice. We finally replaced the default...
Continue reading
General Devlog - Week 7
April 19, 2026
by
pixelated-pup
1
We started off this week by discussing the game's art style, collecting a number of reference images along the way. Of particular focus was the skybox, for which we ended up deciding on an abstract ge...
Continue reading
Skybox Shader Design and Implementation
April 17, 2026
by
Chloe Gregg
2
#technical
Skybox Design Inspiration Since this is a first-person puzzle game, an easy source of inspiration is Portal . However, in this case the setting does not match very well. Our game is set in a very open...
Continue reading