<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>[Ⅱ] Second State Devlog - itch.io</title><link>https://chloegregg.itch.io/second-state</link><description>Save-state based 3D puzzles</description><item><guid>https://chloegregg.itch.io/second-state/devlog/1522136/prototype-testing</guid><title>Prototype Testing</title><link>https://chloegregg.itch.io/second-state/devlog/1522136/prototype-testing</link><pubDate>Sun, 17 May 2026 08:39:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After holding a testing session for the game, we had a great sense of the overall first impressions. Many players in their feedback said the game looked and felt very similar to portal. As we lined ou...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1520402/button-indicators</guid><title>Button Indicators</title><link>https://chloegregg.itch.io/second-state/devlog/1520402/button-indicators</link><pubDate>Mon, 11 May 2026 09:47:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A common feature in games similar to ours is some sort of indicator as to what a button will trigger, often in the form of a wire or trail. We initially did not have any feature like this, as texturin...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1507723/writing-process</guid><title>Writing Process</title><link>https://chloegregg.itch.io/second-state/devlog/1507723/writing-process</link><pubDate>Mon, 04 May 2026 08:05:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The writing process for this game was a rather overcomplicated endeavour. Initial concepts for the game involved a love interest and we knew when creating the game that we wanted to keep that in. At t...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1507850/game-menus</guid><title>Game Menus</title><link>https://chloegregg.itch.io/second-state/devlog/1507850/game-menus</link><pubDate>Mon, 04 May 2026 07:55:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Logo Designing the logo for the game was an important step as we wanted to keep it both simple and meaningful beyond language. I came up with a few designs and sketched them out, see Figures 1-7. The...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1497980/graphics-overhaul</guid><title>Graphics Overhaul</title><link>https://chloegregg.itch.io/second-state/devlog/1497980/graphics-overhaul</link><pubDate>Fri, 24 Apr 2026 01:19:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A substantial portion of the work this week was on the continued graphical overhaul, adding proper models, replacing dev textures, and starting to add some game juice. We finally replaced the default...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1491708/general-devlog-week-7</guid><title>General Devlog - Week 7</title><link>https://chloegregg.itch.io/second-state/devlog/1491708/general-devlog-week-7</link><pubDate>Sun, 19 Apr 2026 02:41:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We started off this week by discussing the game&#039;s art style, collecting a number of reference images along the way. Of particular focus was the skybox, for which we ended up deciding on an abstract ge...</p>]]></description></item><item><guid>https://chloegregg.itch.io/second-state/devlog/1491955/skybox-shader-design-and-implementation</guid><title>Skybox Shader Design and Implementation</title><link>https://chloegregg.itch.io/second-state/devlog/1491955/skybox-shader-design-and-implementation</link><pubDate>Fri, 17 Apr 2026 14:42:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Skybox Design Inspiration Since this is a first-person puzzle game, an easy source of inspiration is Portal . However, in this case the setting does not match very well. Our game is set in a very open...</p>]]></description></item></channel></rss>